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Indiana Jones and the Kingdom of the Crystal Skull

Easily the worst Indiana Jones movie. Perhaps it had simply been too long since the last one and I’d forgotten how campy the series was or perhaps the Star Wars prequels revealed just how poor of a scriptwriter Lucas was. The movie felt like it was designed to be licensed for the theme parks and video games. At one point, it had even become a platform jumper. The only surprise was Shia Labeouf not completely sucking. [imdb link]

Sex and the City

Honestly, I think for a guy to watch this, he should watch it on the opening night when all the girls are dressed up like Carrie Bradshaw and co. I didn’t, I saw it the second day with a large group of mostly female viewers. I laughed at many of the jokes in the movie but otherwise, the movie going experience was (for once) more fun than the movie. [imdb link]

I’m Writing a Book!

After two years of discussions with Lou Rosenfeld, I’ve finally signed with his publishing company, Rosenfeld Media, to write a book entitled See What I Mean: How to Use Comics to Communicate Ideas. For those that don’t know, Rosenfeld Media is like an O’Reilly for user experience books. They focus on compact, practical methods books for the practitioner. I will be joining such luminary authors as my friends and colleagues Indi Young and Luke Wroblewski.

As the title suggests, the book will be an extension of the workshop and presentations I’ve been presenting at various conferences. The subject matter has been expanded in scope but the gist remains the same: comics are an under utilized method for telling a story in a concise and accessible manner and See What I Mean will attempt to explain how to create comics for this purpose—without necessarily knowing how to draw.

I wrote about the full story of how the book came to be on the book blog.

It’s hard to describe the excitement and trepidation I feel. I’ve been writing pieces for OK/Cancel and to a lesser extent, here on this blog for many years but never a full length book. In addition, balancing the writing of this book with the responsibilities at Raptr will be challenging. Coley has been amazingly supportive about the whole endeavour and I’m sure hers and the support of my friends and family will carry me to the finish line this fall.

My goal is to complete this book and have it out by South by Southwest next year. I won’t be blogging much more about the book here as the book has its own place. If you’re interested in the development of the book, I hope you add your name to my book’s notification mailing list and contribute to the discussions there!

How Improv Teaches You to Build a Better Product

Improvisation: a creation spoken or written or composed extemporaneously (without prior preparation)

Last year, I started attending a weekly informal group of improv enthusiasts. We’d spend a few hours in a living room practicing various improv exercises. Occasionally, we’d bring in instructors to help us improve our craft and give us more specific pointers.

As unstructured as improv is by definition, there are a great deal of guidelines and rules that help improv artists. As I learned these rules, I began to think about how many of these would be useful to keep in mind when building and designing a product.

Yes, and …

One of the first “rules” of improv one learns, is to always try to stay positive. They call this, “Yes, and” as opposed to, “No, but”. The idea is that it’s easy in an improv scene to take a negative slant to a story and find yourself quickly killing any momentum or flow that the story might have been able to develop. Turning that around is very difficult. Conversely, by staying positive and building up a story, one can introduce conflict and negative energy fairly easily when the time is right. For example, let’s say your improv partner is building up a scene:

Partner: “Would you like a glass of wine?”
You: “I don’t drink wine.”
Partner: “This is our finest from Napa Valley.”
You: “No, thanks.”
Partner: “Beer?”
You: “I’m not really thirsty.”
Partner: “…”

“Yes,” confirms another’s statement or at least confirms recognition of it. “And,” offers to build on top of another’s statements. “No,” not only blocks the progress of a discussion, it negates a statement.

It’s not a stretch to see how this applies to design brainstorms or when you are giving or receiving feedback on designs. I often forget this when it comes to design critiques and move too quickly to the “No but” instead of first recognizing the hard work involved, pointing out the positive aspects of a design and building on top of those aspects.

Lesson: Be positive. Build on top of others’ ideas instead of blocking them.

Relinquishing Control

Perhaps the most difficult thing to learn in improv is to allow yourself to lose control. Unless you are extremely talented and experienced, the best way to build a successful scene in improv is to not have anything specific in mind you want to get to. One improv site described everyone’s role well:

You are all supporting actors.

Companies often have a “vision” they want to get to. I’ve certainly been guilty of being so focused on reaching that vision that I lose opportunities to adapt and evolve a design. If you treat yourself as a supporting actor in a large ecosystem rather than the director or lead, you open up yourself to seeing changes and adapting to them. The same can be applied to products - the popular photo sharing site Flickr started as Game Neverending but evolved based on the market and usage.

Lesson: Be willing to throw away your own ideas and adapt to changes from the market, the users, the designers and the technical landscape.

Embracing Failure

In some improv games when you “lose” you’re required to lose in as dramatic a fashion as possible. The purpose of that exercise is to emphasize the importance of accepting and embracing failure. If you stay safe all the time and don’t step outside of your comfort zone, it will be unlikely that you’ll succeed at improv, nor are you guaranteed to be free of failure.

With improv, it seems that the more you are willing to step from your boundaries, the more chances you have of succeeding. The chances of failure also increase, but not by the same proportion. Most importantly, when you do fail, you embrace it and turn it around to work for you. By doing so, there is no such thing as failure in improv.

To continue to use Flickr as an example, when their site was unexpectedly down due to some storage issues, they made their downtime page a colouring contest which not only displayed their sense of humour but also reinforced their brand.

Lesson: Take risks in the product. Celebrate the failures and learn from them.

Trying Too Hard

The biggest rookie mistake in improv is to try to be funny or clever. Often, the most obvious statements or actions to you are viewed as strokes of genius by others. When you try to be funny or clever, that means you’re not being true to yourself and not doing what comes naturally to you.

While this might seem to contradict the previous point about stepping outside the comfort zone, it actually doesn’t. You can step outside your comfort zone and try different things (like going to improv classes) and still be true to yourself. Companies need to recognize this as well. In an article on Yves Béhar, designer of the Jawbone headset:

Executives often appear at Béhar’s door saying, “We want to be the Apple of our industry.” His response: “Do you have the guts?”

It’s ok for a company not to be an Apple and succeed on elements other than design. Companies that know who they are and what their strengths are fare the best over time.

Lesson: Remember who you and your company are and don’t try to be too clever.

Straight to the Point

Improv scenes are often quite short. Thus it’s important to get straight to the interesting parts of a story when building a scene. From Dan Goldstein’s “How to be a Better Improviser”:

Why have a scene that goes:

“Hi.”
“Hello.”
“What’s your name?”
“Jim. And what’s yours?”
“Mike.” “What’s new?”
“I’ve got one month to live.”

When you can have a scene that goes:

“Jim, I’ve got one month to live.”
“Let me get you a drink.”
“No, my treat.”

In a presentation about Content Best Practices which I wrote about recently, Luke Wroblewski discussed how providing context was important to any given page because most traffic came from search engines, rather than internally from other pages on the site. To help users orient themselves, it’s important to quickly define “this is the site you’re on”, “here’s what you’re reading”, “here’s some related content.”

Lesson: Get to the point and cut the crap. Why is your user here?

Listen

In order to build on top of what others say or do, you have to pay attention. Say your line then shut up and listen—that’s a basic principle of improv. It’s not just about listening though; it’s about observing. What is the person’s body language? What is their intonation? How are they responding? What offers are they giving to advance the scene? Are they saying key words that you can use to build on the story?

The parallel here is simple and well-documented: listen to your peers, your stakeholders and your users. “Yeah, yeah, solicit user feedback, and watch the metrics,” you might say. But are you truly listening? Are you truly paying attention when a person is responding to your product idea? Often, I find myself assuming I know what an audience is going to say before they even say it and later discover that there were subtle yet important distinctions that I completely missed.

This concept applies even at a basic social level. Oftentimes, I’m told that I seem to remember names quite well. Though I still fail to remember many names, I do find that I’ve become much better at it. I attribute this to a conscious effort I made a few years ago to really listen when a person introduces themselves. I think to myself, “Jim. This person’s name is Jim.” The process is silent and takes a few seconds but that few seconds is the difference between paying attention and having it in one ear and out the other.

Lesson: Pay attention. Really, really pay attention. Shut up. Listen. Observe.

… And Scene

Many of these points given are in the “duh” category. However, they’re also in the category of, “easier said than done.” What surprises me is how so many aspects of building a successful product or company are expressed in the art of improv. For this reason, I truly believe that trying out improv on a regular basis and actively thinking about how these skills apply to your role can help you act on these principles. Here’s a few resources I’ve found regarding improv:

Wanted

Any movie about assassins, except for Assassination Tango, already goes up a few notches in my book. I think it’s something to do with the cat and mouse aspects of the genre. Unfortunately, there aren’t a lot of cat and mouse aspects to this film and assassination seems to only involve guns here. Fortunately, some well placed humour and a lot of completely over the top sequences that challenge the suspension of disbelief line (without becoming Shoot ‘Em Up) make it into an entertaining action flick. [imdb link]

Wall·E

You won’t hear anything new here. It’s a beautifully done film and illustrates just how much can be communicated without words. I often talk about how the eyebrows and mouth are all you need to show emotion. The EVE character proves you only need the eyes. [imdb link]

Iron Man

Many people were surprised that Robert Downey Jr. was playing Iron Man. Personally, I instantly thought it was a perfect fit. Tony Stark is a celebrity with great hubris and revels in women, wine and fast cars. Robert Downey Jr. is a talented actor and recovered drug addict. Somehow, the two are a match to me. As for the movie, it’s shiny and Gwyneth Paltrow is classy. [imdb link]

The Assassination of Jesse James

Casey Affleck is a really really creepy guy - or at least he does a really good job of playing someone who is that and innocent, idealistic, nervous, scheming, twitchy, angry and bitter all in one. The movie runs a bit long and could have done with some more editing. Brad Pitt plays a decent Jesse James, too. [imdb link]

Cloverfield

When I saw the Blair Witch Project, I was sleep deprived and ended up getting motion sickness because instead of turning away, I thought I had to really focus more to “get in character” and feel like I was there. I puked after the movie. Remember to turn away when you watch Cloverfield (on a large tv) and you can enjoy a pretty stunningly made film. [imdb link]

Balls of Fury

A movie that has ping pong in the style of Mortal Kombat and stars Christopher Walken. It’s as good - and bad - as you expect. [imdb link]

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